Dialogue Triggers for Zombie Mission

Dialogue, triggers, narrative wrapper, and voice direction for a mission briefing by a design team. The mission has specific constraints - certain weapons are more effective against the zombies than others, and a bite from the zombie will begin a timer that the player must drink a potion to stop before it causes them to turn.

The characters included are Vyra and Leech, servants of a demon known as the Red Fiend. As Vyra cuts through waves of zombies, hot on the heels of her former partner, she is accosted by Leech, a lesser demon and her (unwanted) constant companion.

Leech wants for one thing, incredible violence, and urges Vyra to commit it at every turn. The dialogue explores this relationship while also communicating aspects of the mission’s design to the player as zombies come at them in waves.

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Game Cinematic Script - Death of Amber Winshaw

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Game Cinematic Scripts - Vyra's Escape + Aftermath